10 сен

game designer for combat gameplay

ориентир по рынку
вакансия зп не указана
в среднем 140 803 ₽
Загрузи резюме, чтобы видеть мэтчи с вакансией

подготовьтесь к отклику

ai-инструменты

Чтобы адаптировать резюме под вакансию или составить сопроводительное письмо, загрузите резюме

описание

Nekki is a game development studio with over 20 years of experience. It creates games for mobile, PC, and consoles, focusing on product quality and player experience. Its games include the Shadow Fight series, Vector, SPINE, and Fight Me.

задачи

  • Design, prototype, implement, and iterate on moment-to-moment gameplay features aligned with the game's core vision and combat direction;
  • Translate the project's high-level vision and combat direction into mechanics, rules, parameters, and implementation plans;
  • Build and tune gameplay in Unreal Engine 5 using Blueprints and project-specific tools;
  • Own features from concept and prototype through testing, refinement, and final implementation;
  • Create and maintain design documentation, diagrams, tuning tables, and implementation specifications;
  • Organize and participate in playtests, evaluate feedback, and improve gameplay;
  • Identify gameplay issues, investigate their causes, and propose practical solutions;
  • Collaborate with other disciplines to create a cohesive gameplay experience across animation, visuals, sound, levels, and technology;
  • Maintain an understanding of the overall combat experience and raise risks, inconsistencies, and improvement opportunities.

требования

  • At least 2 years of professional game design experience;
  • Experience designing gameplay for action, combat-focused, or other real-time 3D games;
  • Practical experience implementing and tuning features in Unreal Engine 4 or 5;
  • Understanding of moment-to-moment gameplay, player feedback, readability, difficulty, and game feel;
  • Ability to own a feature from concept to a playable, polished result;
  • Ability to communicate ideas through documentation, diagrams, prototypes, and discussions;
  • Strong analytical and problem-solving skills;
  • Collaborative mindset and ability to give, receive, and act on feedback;
  • Genuine interest in action games and strong understanding of modern third-person combat;
  • English sufficient for day-to-day communication with an international development team;
  • Nice to have: experience with animation-driven combat systems, experience designing melee combat, firearms, or combined systems, experience developing enemy archetypes, bosses, group tactics, or combat encounters.

условия

  • No conditions specified

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайтесь: это мошенничество.

Про зарплаты

Анонимные данные по зарплатам и грейдам.
Можно сверить вилку с рынком.

Посмотреть зарплаты

Если просят выйти из iCloud, прислать код из SMS, запустить или установить что-то, перевести деньги — не соглашайтесь: это мошенничество.